“Call of Cthulhu” seeks to bring H.P Lovecraft’s cult story to the video game world

H.P Lovecraft is one of those authors who never expected to have such an impact on the horror world. His cult novels and short stories are well received from hardcore fans of the genre, so much so, that role playing game developer Chaosium discovered a huge audience for their RPG game of the same name, “Call of Cthulhu.” I’ve personally played so many campaigns ranging from The Haunting with Walter Corbitt all the way to Escape from Innsmouth and my personal favorite, Tatters of the King. The CoC lore is some of my all time favorite, blending H.P Lovecraft’s nightmarish characters into a role playing game. My pen and paper character, author and linguist Lily Banks, has seen so many horrifying creatures and events and yet has survived more than 5 campaigns. You go, girl.

Developed by Cyanide Studios and published by Focus Interactive, the debut trailer offers dark and creepy imagery of otherworldly beings that is so iconic, it was dubbed after Lovecraft himself. Lovecraftian horror horror is a subgenre of horror fiction that emphasizes the cosmic horror of the unknown, and this game states that “He is here, he awaits, dreaming, and soon he will awaken. When that happens, it’ll be the end of everything we ever knew.”

Here comes Cthulhu.


The game features a detective on Darkwater Island, investigating a case he was assigned to that appears to be more than he bargained for. The island itself appears to be filled with creepy shadows and a dreary environment while the detective tries to debunk the Hawkins case, which he dubbed as a common family tragedy. At least, that’s what he thought. The game follows the detective through “darkness, despair, secrets, fear, enough to make a man go mad,” which is something I want to experience in a proper Call of Cthulhu game. I want this detective to experience a true decent into madness.

This isn’t the video game industry’s first time experimenting with Call of Cthulhu. While it had the name attached to it, “Call of Cthulhu: Dark Corners of the Earth” really let me down in terms of what I wanted out of a CoC game, despite the fact that it was an incredibly scary game. It was created by Headfirst Productions released by Bethesda back in 2005 for the Xbox, and later in 2006 for the PC, and looked over Lovecraft’s short story “Shadow Over Innsmouth.” Two more Call of Cthulhu games were planned by Headfirst, however, the commercial failure of “Dark Corners of the Earth” led the company to bankruptcy.

The E3 2016 trailer can be watched below. Call of Cthulhu currently does not have a release date, but is set to release on PC, PS4, and Xbox One.


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